﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LLClient.ClientServiceRef;

namespace LLClient.ServerProxy
{
    public class BattleData
    {
        private string player1;
        private string player2;
        private string winner;
        
        public BattleData()
        {
        }

        public string Player1
        {
            get { return player1; }
            set { player1 = value; }
        }

        public string Player2
        {
            get { return player2; }
            set { player2 = value; }
        }

        public string Winner
        {
            get { return winner; }
            set { winner = value; }
        }

    }
}
